Re:Medieval Fantasy City Generator
by mikepurvis on Friday September 07, 2018 @10:40AM
(#17934577)
IMO the best is a hybrid approach, where the world and places are hand-designed, but procedural generation tools are used to amplify the creative potential of the person doing the design. I believe that the developers of Horizon Zero Dawn used this approach, and it shows— the world is lush and appears very organic, but is also thoughtfully laid out and not at all same-y.
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Re:Medieval Fantasy City Generator
by wlesieutre on Friday September 07, 2018 @11:03AM
(#17934775)
That's how Star Citizen is doing their planets; different procedural biomes that an artist can take and brush around to quickly build a whole world with details that you can walk around, but they can also zoom in and move rocks, make lakes, place structures, and whatever else. It's a much bigger scale than an artist could design by hand, but we're not at a point where an algorithm can fill a universe with memorable landmarks.