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Re:How we fit an NES game into 40 Kilobytes [video] by makapuf on Friday September 07, 2018 @05:45AM (#17932992)
quick summary : (video still interesting)

- optimize sprites as 8x8 tiles, use symmetry

- reuse sprites / tiles with different palettes

- define levels as metatiles of 32x32 made of 4x4 tiles

- set levels as symmetric, use high bit of metatile indices to define rotation of each metatile line.

- delta-encode hard mode wrt standard mode

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