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A comment on How we fit an NES game into 40 Kilobytes [video].
- optimize sprites as 8x8 tiles, use symmetry
- reuse sprites / tiles with different palettes
- define levels as metatiles of 32x32 made of 4x4 tiles
- set levels as symmetric, use high bit of metatile indices to define rotation of each metatile line.
- delta-encode hard mode wrt standard mode
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- optimize sprites as 8x8 tiles, use symmetry
- reuse sprites / tiles with different palettes
- define levels as metatiles of 32x32 made of 4x4 tiles
- set levels as symmetric, use high bit of metatile indices to define rotation of each metatile line.
- delta-encode hard mode wrt standard mode