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Re:Show HN: Permafrost Engine – OpenGL 3.3 Real Time Strateg... by shawn on Saturday September 01, 2018 @11:22AM (#17892229)
You're mistaken. Python 2.7 will still be here in a decade, and people might even still write code against it.

I don't think zealotry or being pushy is productive. Software doesn't rust, and 2.7 is a perfectly fine choice.

Re:Show HN: Permafrost Engine – OpenGL 3.3 Real Time Strateg... by philipov on Saturday September 01, 2018 @11:45AM (#17892340)
Sure. You're also free to pick COBOL as your side project's scripting language, if you want to make absolutely certain no one ever uses it.
Re:Show HN: Permafrost Engine – OpenGL 3.3 Real Time Strateg... by shawn on Saturday September 01, 2018 @12:06PM (#17892451)
More pushiness. This is a Show HN. We're supposed to be offering positive and helpful feedback.
Re:Show HN: Permafrost Engine – OpenGL 3.3 Real Time Strateg... by philipov on Saturday September 01, 2018 @12:10PM (#17892468)
Yes. "Not supporting the current version of python means some people who like and want to use your software will not do so" is constructive actionable feedback.
Re:Show HN: Permafrost Engine – OpenGL 3.3 Real Time Strateg... by detaro on Saturday September 01, 2018 @12:50PM (#17892694)
If only you had posted that and left it at that.
Re:Show HN: Permafrost Engine – OpenGL 3.3 Real Time Strateg... by rootlocus on Saturday September 01, 2018 @04:14PM (#17893709)
It's about as constructive and actionable as: "It's open source, you can implement it yourself and submit a pull request."