Re:OpenAI’s Dota 2 defeat is still a win for artificial inte...
by kenhwang on Tuesday August 28, 2018 @11:00PM
(#17865169)
200ms is faster than the 300ms cast time of Axe's call and Tidehunter's ravage. Pros almost never react fast enough to blink/euls dodge those skills (0s cast time for blink/euls, 200ms reaction time gives the bots a 100ms window to respond). The bots dodged those skills every time. That was the only initiation option available in that draft until late game and the bots were more or less immune to it. That's a pretty significant mechanical advantage.
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Re:OpenAI’s Dota 2 defeat is still a win for artificial inte...
by s_trumpet on Wednesday August 29, 2018 @02:01AM
(#17866017)
As you said, the common Axe blink-call combo does not work on these bots; they dodge it immediately.
What was interesting to me was that since the bots trained against themselves, they discarded this combo as being ineffective - the result being that they did not use this combo even against vulnerable human players.
Re:OpenAI’s Dota 2 defeat is still a win for artificial inte...
by backpropaganda on Wednesday August 29, 2018 @01:26PM
(#17870040)
Axe's cast time (also called cast point) is 400ms. Source: https://liquipedia.net/dota2/Axe
This means that Dota 2 was balanced around the expectation that human's best reaction would be at least 400ms, because I've never seen Axe's blink calls being dodged unless the player had vision of Axe before the blink and thus was expecting it.