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Re:Game Programming Patterns: Double Buffer (2014) by Sharlin on Monday August 27, 2018 @02:10PM (#17853136)
A related idea—representing state as pseudo-continuously varying values—is Conal Elliott's original formulation of functional reactive programming in the context of animation [1].

[1] Elliott, Conal; Hudak, Paul (1997), "Functional Reactive Animation" <http://conal.net/papers/icfp97/>

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