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Re:Game Programming Patterns: Double Buffer (2014) by mpweiher on Monday August 27, 2018 @09:56AM (#17851487)
> draw into a separate piece of memory and then copy that memory into the video memory

While the Apple ][ had no graphics hardware to speak of, it did have two graphics buffers that you could switch between.

So you would draw into the non-displayed buffer and switch to that.

If you had installed the vertical-blank mod, you could even do that without tearing. (I think the //e came with that).

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