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Re:Game Programming Patterns: Double Buffer (2014) by Narishma on Monday August 27, 2018 @09:44AM (#17851439)
The C64 ran at 1Mhz. Other contemporary CPUs that were clocked faster tended to take multiple clock cycles per instruction so it came down to the same.
Re:Game Programming Patterns: Double Buffer (2014) by rusk on Tuesday August 28, 2018 @04:20AM (#17857323)
Was it the spectrum that ran at 4MHz? Thanks for the correction!
Re:Game Programming Patterns: Double Buffer (2014) by Steve44 on Wednesday August 29, 2018 @03:58AM (#17866530)
Not the poster but yes, the Spectrum was at about 3.5Mhz.