Re:Game Programming Patterns: Double Buffer (2014)
by Sharlin on Monday August 27, 2018 @08:16AM
(#17850948)
Yes, true, ”unpredictable” is probably better. Depending on how exactly entity lists are managed, from player/dev point of view it can seem close to nondeterministic in practice even if a theoretical 1:1 replay would give identical results.
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