Re:Game Programming Patterns: Double Buffer (2014)
by rusk on Monday August 27, 2018 @05:25AM
(#17850361)
This also enabled more colours, as you were limited to something like 8 colours (2 per sprite and 1 background) in multicolour mode. At different vertial positions you could swop out the banks between scans and this worked particularly well for horizontal scrollers ...
[1] https://en.wikipedia.org/wiki/Raster_interrupt