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Re:Show HN: SVG 3D Builder – Build 3D Models with SVG by jancsika on Wednesday August 22, 2018 @04:00PM (#17821619)
> Were you aware that vector rendering is not usually done on GPUs, mainly because of the high overhead of state changes when using a graphics API, especially one like WebGL?

But it's actually worse than that, isn't it? It's not only that I can't render a complex SVG path on the GPU, but I can't even apply a GPU accelerated transform on existing child nodes of an SVG.

Why is it that <div> can get a GPU-accelerated transform but <g> can't?

Re:Show HN: SVG 3D Builder – Build 3D Models with SVG by microcolonel on Wednesday August 22, 2018 @05:15PM (#17822255)
> Why is it that <div> can get a GPU-accelerated transform but <g> can't?

Something that could either be called laziness or difficulty, depending on your perspective.