Re:Impact JavaScript Game Engine for iOS
by phoboslab on Monday October 11, 2010 @11:09AM
(#1779938)
The speedup is substantial, at least in this case. Biolab Disaster has to draw lots of small 8x8 pixel squares (about 500 for each frame) to produce the background map - which seems to be awfully slow in the iOS browser.
Running in the browser, I had about 10 frames per second as noted in my previous blog post: http://www.phoboslab.org/log/2010/09/biolab-disaster
You can bundle the JavaScriptCore with your iOS and be legal for the app store, you just can't use the private API.
This sounds like some really, really great stuff. As it is, canvas in Safari/IOS is simply too slow to make any fast action game in JavaScript.
Re:Impact JavaScript Game Engine for iOS
by albertzeyer on Monday October 11, 2010 @12:38PM
(#1780220)
On the homepage of the game, he says that the web version runs with about 12FPS on the iPhone. So he got about 500% speedup by this.
• The Javascript interpreter interface used is considered private and thus the app can not be distributed in the store.
• There is a history of private to public interface transitions, so perhaps…
• It suggests you could have all the game code be common between a web and a higher performance app version of a game.
• No word in the article about what percent speedup this represents.