I suspect if I performed the same test in my 1440p 27" monitor, I'd have a surprisingly similar problem, of overly small text in a small box in the centre.
So in reality, while it may have made it super simple to preserve the shape of the Rubik's cube unfolded, it's impeded reading the main content on anything outside the range of a plus side phone to a Macbook's scaled 1440x900 canvas. And really the Rubik's cube could have been just a image (an SVG if you're worried about sharp or selectable text).
Note, I couldn't just do an image because of the animation nonsense I was playing with.
Edit: though, oddly, I think you are really complaining about some of the styling I inherited from org. I can possibly fix that easily enough. Never tried. Pretty sure I can just swap out a "width" with "max-width" and things will reflow as desired. For my eyes on my phone, the current width was fine. I didn't bother checking why it killed reflow. But I can confirm it reflows as desired on desktop if I do that.
My point is that absolute positioning/pixel perfect designs are easy because they solve a simplified project "How to have my content look correct at a fixed size". But it breaks down once that fixed size is no longer reasonable for the target device.
I contend that is just not a requirement for most things. This particular endeavor mine, included.
So, what point are you arguing against? If it was that I pitched this strongly as a panacea. I definitely concede it is not one. But I also don't believe in panaceas.
If if it is that there is an easier way to get that layout such that I can play with it in silly animations without absolute positioning, I'm game to see it.
Edit: I should say thanks for getting me to look at my own site again in a long time. The code block would need the same width->max-width flip. Though, I question on why anyone would look at that page... well, ever, first. But in general even on a small screen. Not sure what I want code blocks to do there. Will take another look sometime hopefully this weekend. :)
Flex and grid are more intuitive so they're easier for juniors to train up on.
Not to say that they can't do better with flex and grid. But it was like our entire industry didn't even bother trying to learn with the first tools that our industry made.
Second, unless you really want to insist on absolutely positioning everything, you're just going to need elements to flow occasionally. Most devs just aren't going to get a granular enough understanding of how absolute, relative, and fixed positioning work to where they can mix up the two to form fluid UIs.
They'll make one mistake and not realize it and before you know it behavior starts an inexorable slide in sanity, from which the only recovery is to scrap the entire page and start over. Been there done that.
I've ranted about this before, but worse is that everyone insists on trying to go with the default flow of elements as much as they can. Example I used last time was that it is actually easy to layout things and have them look pretty solid between browsers, iff you embrace absolute positioning. http://taeric.github.io/cube-permutations-1.html is a page where I played with laying out a Rubik's cube. I confess I have not tried it in all browsers, as I don't care too much, but it works in all of my browsers, including my phone. I shudder to think how I could have done that with just using floats and inline-block style concerns.
Why do I claim that makes it worse? Because you wind up with more markup just to trick the layout engine to calculate where to put things. Instead of you just figuring it out largely on your own and not building a Rube Goldberg machine to layout a page.
Internally for a previous company, I did this only to have the next person try to get rid of absolute positioning because "gross". Over two sprints later they caved and went back to the working solution that was a) less code, b) worked everywhere, and c) was easy to modify by virtue of a.