Re:Why Use an FPGA Instead of a CPU or GPU?
by ignoramous on Tuesday August 14, 2018 @02:06PM
(#17760347)
Thanks.
Just to clarify whilst I have your attention: isn't it a common practice to pipeline frame buffers too? For instance, Android has three frame buffers. IIRC, one is with the user space handing off display lists, one used for composition, and one is used by driver for rasterization?
In that case, how good, you reckon, would the perf be compared to FGPA?
Re:Why Use an FPGA Instead of a CPU or GPU?
by 8note on Tuesday August 14, 2018 @10:28PM
(#17763361)
by straight having a frame buffer vs having a couple lines buffered, I'd imagine it's still the fpga, except now the GPU needs even more memory to do the same task
Just to clarify whilst I have your attention: isn't it a common practice to pipeline frame buffers too? For instance, Android has three frame buffers. IIRC, one is with the user space handing off display lists, one used for composition, and one is used by driver for rasterization?
In that case, how good, you reckon, would the perf be compared to FGPA?