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Re:Nvidia Unveils Quadro RTX, a Raytracing GPU by dagenix on Monday August 13, 2018 @11:53PM (#17755480)
I have no idea if the 29 hour figure is accurate. However, regardless of how long it takes, I would assume that frames are rendered in parallel.
Re:Nvidia Unveils Quadro RTX, a Raytracing GPU by dtf on Monday August 13, 2018 @11:55PM (#17755490)
The original Coco frame times were 1000hrs/f, thanks to millions of light sources (and coming in at 30GB to 120GB of scene data). But engineers got that down to 50hrs/f over the course of production - light acceleration structures that have now ended up in RenderMan 22. (These numbers are single core benchmarks, so you then need to scale by some factor of numbers of cores you have available). In general, I think it’s the huge scene data size that keeps feature films mostly on the CPU.

https://www.fxguide.com/featured/rendermans-visuals-for-coco...

Re:Nvidia Unveils Quadro RTX, a Raytracing GPU by RantyDave on Tuesday August 14, 2018 @01:57AM (#17755873)
Being why nvidia are selling GPU's with 48GB of ram...