Re:Myth Debugging: Is the Wii More Demanding to Emulate Than...
by monocasa on Saturday August 11, 2018 @11:08PM
(#17742691)
> Although reading this article I wonder how Nintendo handled the ARAM situation and the like on the Wii when playing GameCube games?
The hardware could choose to use the bottom 16MB of MEM3 as an ARAM equivalent. That was actually the source of one of the first attacks. That is putting tweezers on that RAM chip, shorting the address lines and accessing the high part if that RAM while in GameCube mode.
Re:Myth Debugging: Is the Wii More Demanding to Emulate Than...
by voltagex_ on Saturday August 11, 2018 @11:44PM
(#17742782)
Aha! Team Twiizers (early homebrew devs) makes even more sense now
Re:Myth Debugging: Is the Wii More Demanding to Emulate Than...
by beefhash on Sunday August 12, 2018 @02:17AM
(#17743185)
For those interested: https://hackmii.com/ is still up and has a lot of interesting notes on the Wii.
You could even run GabeCube games on the Wii, and it didn't require Nintendo to ship almost an entire GameCube on the board like Sony did with PS2 emulation on the PS3.
Although reading this article I wonder how Nintendo handled the ARAM situation and the like on the Wii when playing GameCube games?