Why?
To quote malloc(3):
On error, these functions return NULL. NULL may also be returned by a
successful call to malloc() with a size of zero, or by a successful call to
calloc() with nmemb or size equal to zero.
I'm not disagreeing with your assertion that on linux, in practice, it doesn't return NULL -- (in fact, I didn't know that! and would appreciate being pointed at whatever I need to RTFM...) -- I just prefer code that's conservative, that follows the "letter of the law" when it comes to return values.If you port to some new platform, of course you need to go back and check the docs for new error codes.
For instance, I generally abort() on NULL after printing a message.
Ok, but...how are you printing the message?
On many platforms, with many standard libraries (glibc, for instance), printf et al will themselves malloc memory, so you're testing for a system telling you it couldn't allocate memory and then in response, potentially triggering further quite-likely-failing allocations that may or may not be handled by the library.
This is why people generally don't bother to check for NULL mallocs. Even if you're on a system that will even tell you you're in that situation (rare, these days, outside of the embedded world), there's almost nothing useful you can do.
A few years back I read quite a few papers on NASA’s development standards and did quite a bit of kernel dev also.
I no longer do any allocations on daemonized or driver code like this. It’s far better to preallocate pools, store temp objects on stack and generally never malloc outside of the pool management.
When we hit the alloc wall, we now have well-defined behaviors and can gracefully choose whether to reject, clean or error out. Additionally our code is generally more performant, less buggy, and easier to debug.
Honestly, in my own code I try to avoid lots of little heap allocations (duh), and when writing embedded things I don't have printf or malloc anyway.
- come up with a requirement about handling the bad result
- put in the code which does it
- test the code
> I generally abort() on NULL after printing a message.
On most modern systems, accessing the null pointer will also abort; you just won't get the nice error message. It will look the same as if the program hit a runaway recursion, or corrupt memory. The location in the program where it happened is equally traceable either way (with a core dump or debugger). Neither a segfault nor abort() do any graceful cleanup of anything. Basically, this is only a tiny increment in software quality over not handling the NULL at all.
This is only true on Linux, and isn't even guaranteed there. I'm pretty sure the default overcommit handling mode is still to refuse allocations that are much larger than there is free memory to support. (This was the case around 2.6.)
It's generally preferable for software to check if malloc() failed and have a chance to recover.
The only time you should avoid checking malloc() return values are for special mallocs that really cannot return NULL. One example is FreeBSD's kernel malloc() when called with the M_WAITOK flag.
I've encountered many situations where malloc will return null in real world applications. Some of which we really wanted to handle that scenario and fail gracefully or continue with less memory usage (and thus less performance).
> Checking the return of malloc() for NULL is not currently considered good practice
This is simply false. I was a TA for the intro C class at CMU last year, and we still teach to check for NULL. In fact, we mark down students who do not do so.
However, I'm surprised the author did not point out that they are calling malloc() without checking for a NULL return value.