Re:Bringing Vulkan everywhere
by wlesieutre on Tuesday August 07, 2018 @03:46PM
(#17709955)
I don't know about the MoltenVK branding specifically, but Khronos does plan a "Universally portable subset" of Vulkan with tools to target both Metal and D3D12 from one rendering codebase and common SPIR-V shaders.
The project is call Vulkan Portability Initiative:
Re:Bringing Vulkan everywhere
by shmerl on Tuesday August 07, 2018 @04:03PM
(#17710169)
If I understood correctly, gfx-rs aims to provide an implementation for that initiative. Khronos only announced it in concept, they didn't implement it.
The project is call Vulkan Portability Initiative:
https://www.khronos.org/blog/khronos-announces-the-vulkan-po...