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Re:Bringing Vulkan everywhere by wlesieutre on Tuesday August 07, 2018 @03:46PM (#17709955)
I don't know about the MoltenVK branding specifically, but Khronos does plan a "Universally portable subset" of Vulkan with tools to target both Metal and D3D12 from one rendering codebase and common SPIR-V shaders.

The project is call Vulkan Portability Initiative:

https://www.khronos.org/blog/khronos-announces-the-vulkan-po...

Re:Bringing Vulkan everywhere by shmerl on Tuesday August 07, 2018 @04:03PM (#17710169)
If I understood correctly, gfx-rs aims to provide an implementation for that initiative. Khronos only announced it in concept, they didn't implement it.
Re:Bringing Vulkan everywhere by kvark on Wednesday August 08, 2018 @11:29AM (#17716729)
Both gfx-rs and MoltenVK are in that technical subgroup within Khronos.