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Re:OpenAI Five Benchmark: Results by halflings on Monday August 06, 2018 @06:24PM (#17702300)
> As from laning to team fight, and item building.

I was disappointed to hear one of the devs say that item selection was hard-coded following a popular guide (don't think they communicated this before).

This is OK, because what matters the most is that it won. It was previously impossible to build hard-coded AIs that would even beat decent players, and now the AI has beaten some pro players (albeit not the best of the best); but it'll still be nice to see superior item buying strategies being learned.

Re:OpenAI Five Benchmark: Results by darrenkopp on Monday August 06, 2018 @08:10PM (#17702866)
It's not as bad as it sounds. The bots are hard-coded to follow a item guide that is published by TorteDeLini, but at the same time many human players do the exact same thing. I'd say that most players blindly follow those guides from 1.5K to the low 3K mmr brackets most games.