There was a moment in game 1 that was the exception proving the rule for me. The bot playing lion successfully disabled the human initiator on earthshaker at the end of the game. It looked like a superhuman reaction, but it was also a bit different from all the other fights of the game where it was usually the fundamental position being too far in the AIs favour - they had a gold advantage and had been developing a lead through the entire game by consistently trading deaths 1-0, 2-1 or 3-2 in engagements.
The potentially superhuman reaction took the game from "looks like bots are winning" to "humans resign now", but the vast bulk of the advantage was that the bots simply had a better understanding of which team enjoyed a superior position. I would not be surprised if higher bot reaction times (+100-300ms range) weren't all that impactful on the results.
It'll be really interesting when the courier distortion is removed and the AI has to play more defensively. Also, I suppose the actual, harder to articulate, complaint in the "reaction time" complaint is that the bot teammates have the capacity to chain abilities more accurately and have played so many hours together there is an advantage there that isn't 'fair'. It'll be a fun milestone when they can drop a single bot in a pub game where their teammates aren't all that coordinated.
But yes, very exciting next stages when there are item builds, more heroes, and standard couriering.
Regarding the insane reaction, I wonder if there is a natural way to handicap the AI to more human-like reaction times. Reaction time is not a good measure on its own because human reaction time can vary a lot depending on the level of surprise.
That said, my impression from watching the game was that the power of the AI had less to do with perfect reaction time and more to do with their "hive mind" coordination. If an enemy ever gets in the wrong position, they are immediately punished by a concerted attack. Humans have a harder time doing this because they need to communicate their intentions first. Sometimes each player will be focusing their attention on a different target.
> That said, my impression from watching the game was that the power of the AI had less to do with perfect reaction time and more to do with their "hive mind" coordination.
Yes, which is why they restricted character selection to favor it. There's no reason to call it a hive mind as it doesn't possess that. There's a global steering function presiding over 5 bots that need to act swiftly based on global dmg/etc. This is why they restricted the game to snowball cheese. A human can't beat this just as a human can't beat a TI-89. This is why, if you look closely, they absolutely destroy the bots when the team is separated and the human players aren't playing like greedy noobs diving towers.
> If an enemy ever gets in the wrong position, they are immediately punished by a concerted attack.
> bot : (10-9) =1 (I win) Strong AI right around the corner
I'm just slightly bugged by the fact that the developers didn't take action execution into delay consideration. The response time is 200ms but humans also need some more time to drag the mouse and click to perform the action. Their insane reactions actually make me less impressed.