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Re:Japanese students create VR experience of Hiroshima bombing by komali2 on Monday August 06, 2018 @01:58PM (#17699942)
>Does being in war make it fundamentally different

Do you mean, like, is there an experience difference between "being there" and experiencing a highly realistic VR simulation?

Apologies if I'm misunderstanding because the questions seems to answer itself... "yes, of course!"

Besides the obvious fact wherein if you get shot you die for good, and if you don't die you'll feel tremendous pain and be potentially maimed for life, you've got other factors such as

-Friends you've developed closed bonds with being killed next to you

-A campaign lasting months or years that consumes your existence

-Terrible food

-No sleep

-Extraordinary boredom in downtime (which doesn't exist in videogames or nobody would buy them)

-The endless question of "why are we here" (which doesn't exist in videogames - we are here to have fun)

Re:Japanese students create VR experience of Hiroshima bombing by cortesoft on Tuesday August 07, 2018 @02:13PM (#17709061)
I wasn't asking if a VR experience is different than reality.

I was asking if this new experience of the atomic bomb in VR is different than the other WWII games we have, some in VR.

Basically, if war video games based on real wars are ok, are other games based on real, horrible, events ok?