Re:A Ray-Tracing Pioneer Explains How He Stumbled into Globa...
by joosters on Friday August 03, 2018 @08:27AM
(#17679267)
Good to see that they are following the universal law of raytracing demos: a reflective sphere stuck randomly into the scene (at just under two minutes into the first video)
If you're trying to demonstrate the 'real world usefulness' of raytracing in games, the appearance of shiny ball bearings is a clear sign that you've run out of ideas.
If you're trying to demonstrate the 'real world usefulness' of raytracing in games, the appearance of shiny ball bearings is a clear sign that you've run out of ideas.