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Re:Show HN: Toy – A thin C++ game engine by hugoamnov on Wednesday August 01, 2018 @12:23PM (#17663976)
The PBR pipeline of toy is not well optimized yet: I'll have more time to tackle this issue now that the heavy lifting work has been done !

Framerates are much better in the non-web version somehow: I suspect some unnecessary texture sampling ops are to blame, but I need to investigate.

Resizing the window to a smaller helps greatly improve the framerate, which tends to show that the bottleneck is in the fragment shaders.

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