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Re:Show HN: Toy – A thin C++ game engine by hugoamnov on Wednesday August 01, 2018 @10:00AM (#17662549)
It's thin in the way that all the goodies are in separate modules that you don't have to use, and also in the way that it still runs in the browser with all these goodies.

But it's also not so thin, you are right :)

Re:Show HN: Toy – A thin C++ game engine by gitgud on Wednesday August 01, 2018 @10:16AM (#17662658)
Great idea, I recently did an opengl project and just getting TinyOBJLoader to work was a task in it self.

Thin & Batteries Included!