Re:Show HN: Toy – A thin C++ game engine
by shezi on Wednesday August 01, 2018 @09:59AM
(#17662537)
The second row of the main page states this: "The first concern of toy is to bring the thinnest and simplest stack of technology for making games directly from C++, instead of focusing on a monolithic editor, or insulating the user from the core systems."
So I think this is "thin and wide", instead of "thin and small". Having all the components you need and having them directly accessible counts as thin in my opinion.
Re:Show HN: Toy – A thin C++ game engine
by gitgud on Wednesday August 01, 2018 @10:21AM
(#17662704)
Fair enough, my interpretation of a thin game engine is a thin abstraction over the mechanics of the game... but now that I think about it, this is exactly that...
So I think this is "thin and wide", instead of "thin and small". Having all the components you need and having them directly accessible counts as thin in my opinion.