Re:Adobe Flash’s Gaming Legacy and My Efforts To Save It
by random3 on Saturday July 28, 2018 @12:39AM
(#17631564)
Flash was mixed with licensed non-opensource-able stuff and it wasn't a trivial code base in the first place. Given that Adobe hasn't actually made much money off Flash, such an effort would have been likely unfeasible and prohibitively expensive.
Someone from the Flash team could chime in here to give more details.
[ Parent
| on HN ]
Re:Adobe Flash’s Gaming Legacy and My Efforts To Save It
by cft on Saturday July 28, 2018 @02:41AM
(#17631935)
Another option was for Google to buy Macromedia, instead of Adobe. I believe web would have looked completely different today.
Re:Adobe Flash’s Gaming Legacy and My Efforts To Save It
by whatever_dude on Saturday July 28, 2018 @09:06AM
(#17632985)
This is true. Several aspects of the player were licensed tech. All text rendering, for example.
The _format_ was open, but the implementation was not.