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Re:Adobe Flash’s Gaming Legacy and My Efforts To Save It by azakai on Friday July 27, 2018 @10:35PM (#17631183)
Another option might be for them to open source the code and let others do the port. However, there might be legal barriers to doing that if they don't own the rights to it all.
Re:Adobe Flash’s Gaming Legacy and My Efforts To Save It by tomysshadow on Saturday July 28, 2018 @12:08AM (#17631466)
The thing is, Flash is still in use, just not on the web and it's not called Flash. It's called Adobe Animate. Adobe Animate, formerly Flash, is still in use for animating shows on television. Open sourcing Flash would mean creating a potential competitor with Animate, which Adobe surely doesn't want. The only reason Adobe would have to open source Flash is "out of the kindness of their hearts" which is not enough. This is nothing but a needlessly risky business venture to them.
Re:Adobe Flash’s Gaming Legacy and My Efforts To Save It by comex on Saturday July 28, 2018 @04:06AM (#17632172)
They wouldn’t need to open source the editor, only the player, so competing with Animate shouldn’t be an issue. But yes, there’s not much incentive to open source anything.
Re:Adobe Flash’s Gaming Legacy and My Efforts To Save It by hatsunearu on Saturday July 28, 2018 @05:54AM (#17632438)
Or they could get some of their lawyers to get together a libre but not commercially available license.