Re:Adobe Flash’s Gaming Legacy and My Efforts To Save It
by Laforet on Friday July 27, 2018 @07:38PM
(#17630393)
No, but OSX certainly is. I doubt it's viable to write games without using any of the proprietary APIs.
[ Parent
| on HN ]
Re:Adobe Flash’s Gaming Legacy and My Efforts To Save It
by roblabla on Friday July 27, 2018 @07:46PM
(#17630446)
You can write games just fine using OpenGL (and SDL for windowing/inputs/audio/etc).
Re:Adobe Flash’s Gaming Legacy and My Efforts To Save It
by yoz-y on Friday July 27, 2018 @08:06PM
(#17630573)
For now, but in the next version there will probably be no OpenGL support.
Re:Adobe Flash’s Gaming Legacy and My Efforts To Save It
by saagarjha on Friday July 27, 2018 @08:21PM
(#17630653)
Doubt it. There are still dozens of frameworks that still link to OpenGL, and Apple’d need to drop or update them all in a year. Most likely it will remain on the system for at least a couple years.
Re:Adobe Flash’s Gaming Legacy and My Efforts To Save It
by roblabla on Saturday July 28, 2018 @03:21AM
(#17632053)
You'll still be able to use MoltenVK to get Vulkan support, and SDL will still work for windowing and everything else.
Re:Adobe Flash’s Gaming Legacy and My Efforts To Save It
by jimmaswell on Friday July 27, 2018 @08:42PM
(#17630760)
I was just referring to the "lesser degree" of being proprietary