Re:Adobe Flash’s Gaming Legacy and My Efforts To Save It
by Laforet on Friday July 27, 2018 @07:34PM
(#17630370)
Actionscript was compiled to bytecode since version 1.
Re:Adobe Flash’s Gaming Legacy and My Efforts To Save It
by sp332 on Friday July 27, 2018 @10:22PM
(#17631136)
Whoa how do you do strikeout?
Re:Adobe Flash’s Gaming Legacy and My Efforts To Save It
by dragonwriter on Friday July 27, 2018 @10:27PM
(#17631158)
https://en.m.wikipedia.org/wiki/Strikethrough#Unicode
There's some online tools that will do it for you, e.g.:
Re:Adobe Flash’s Gaming Legacy and My Efforts To Save It
by 8note on Friday July 27, 2018 @10:13PM
(#17631103)
I learned to code between lingo and the director ide. it was great fun, though being able to change your inheritance tree on the fly is... interesting
Re:Adobe Flash’s Gaming Legacy and My Efforts To Save It
by tomysshadow on Friday July 27, 2018 @08:01PM
(#17630536)
Both Lingo and ActionScript compile to bytecode.
In fact, I totally forgot about Lingo until just now. But it actually looks pretty cool:
https://en.wikipedia.org/wiki/Lingo_(programming_language)
I̶f̶ ̶m̶e̶m̶o̶r̶y̶ ̶s̶e̶r̶v̶e̶s̶ ̶m̶e̶ ̶r̶i̶g̶h̶t̶,̶ ̶I̶ ̶t̶h̶i̶n̶k̶ ̶t̶h̶a̶t̶ ̶L̶i̶n̶g̶o̶ ̶a̶c̶t̶u̶a̶l̶l̶y̶ ̶c̶o̶m̶p̶i̶l̶e̶d̶ ̶d̶o̶w̶n̶ ̶t̶o̶ ̶a̶ ̶b̶y̶t̶e̶c̶o̶d̶e̶,̶ ̶w̶h̶e̶r̶e̶a̶s̶ ̶I̶ ̶t̶h̶i̶n̶k̶ ̶t̶h̶a̶t̶ ̶A̶c̶t̶i̶o̶n̶S̶c̶r̶i̶p̶t̶ ̶w̶a̶s̶ ̶a̶l̶w̶a̶y̶s̶ ̶i̶n̶t̶e̶r̶p̶r̶e̶t̶e̶d̶.̶ ̶ ̶I̶ ̶m̶i̶g̶h̶t̶ ̶b̶e̶ ̶w̶r̶o̶n̶g̶ ̶o̶n̶ ̶t̶h̶a̶t̶,̶ ̶t̶h̶o̶u̶g̶h̶.̶
Flash won over Shockwave because Flash Studio was more popular with animators and game creators than Macromedia Director.