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Re:Adobe Flash’s Gaming Legacy and My Efforts To Save It by ravenstine on Friday July 27, 2018 @07:30PM (#17630347)
Shockwave and Flash are two distinct technologies to achieve essentially the same thing. At one point either Macromedia or Adobe conflated them by referring to Flash as "Shockwave Flash", but Shockwave was its own thing. Flash's scripting language was ActionScript and Shockwave had a language called Lingo.

In fact, I totally forgot about Lingo until just now. But it actually looks pretty cool:

https://en.wikipedia.org/wiki/Lingo_(programming_language)

I̶f̶ ̶m̶e̶m̶o̶r̶y̶ ̶s̶e̶r̶v̶e̶s̶ ̶m̶e̶ ̶r̶i̶g̶h̶t̶,̶ ̶I̶ ̶t̶h̶i̶n̶k̶ ̶t̶h̶a̶t̶ ̶L̶i̶n̶g̶o̶ ̶a̶c̶t̶u̶a̶l̶l̶y̶ ̶c̶o̶m̶p̶i̶l̶e̶d̶ ̶d̶o̶w̶n̶ ̶t̶o̶ ̶a̶ ̶b̶y̶t̶e̶c̶o̶d̶e̶,̶ ̶w̶h̶e̶r̶e̶a̶s̶ ̶I̶ ̶t̶h̶i̶n̶k̶ ̶t̶h̶a̶t̶ ̶A̶c̶t̶i̶o̶n̶S̶c̶r̶i̶p̶t̶ ̶w̶a̶s̶ ̶a̶l̶w̶a̶y̶s̶ ̶i̶n̶t̶e̶r̶p̶r̶e̶t̶e̶d̶.̶ ̶ ̶I̶ ̶m̶i̶g̶h̶t̶ ̶b̶e̶ ̶w̶r̶o̶n̶g̶ ̶o̶n̶ ̶t̶h̶a̶t̶,̶ ̶t̶h̶o̶u̶g̶h̶.̶

Flash won over Shockwave because Flash Studio was more popular with animators and game creators than Macromedia Director.

Re:Adobe Flash’s Gaming Legacy and My Efforts To Save It by Laforet on Friday July 27, 2018 @07:34PM (#17630370)
Actionscript was compiled to bytecode since version 1.
Re:Adobe Flash’s Gaming Legacy and My Efforts To Save It by sp332 on Friday July 27, 2018 @10:22PM (#17631136)
Whoa how do you do strikeout?
Re:Adobe Flash’s Gaming Legacy and My Efforts To Save It by dragonwriter on Friday July 27, 2018 @10:27PM (#17631158)
https://en.m.wikipedia.org/wiki/Strikethrough#Unicode

There's some online tools that will do it for you, e.g.:

https://yaytext.com/strike/

Re:Adobe Flash’s Gaming Legacy and My Efforts To Save It by 8note on Friday July 27, 2018 @10:13PM (#17631103)
I learned to code between lingo and the director ide. it was great fun, though being able to change your inheritance tree on the fly is... interesting
Re:Adobe Flash’s Gaming Legacy and My Efforts To Save It by tomysshadow on Friday July 27, 2018 @08:01PM (#17630536)
Both Lingo and ActionScript compile to bytecode.