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Re:Adobe Flash’s Gaming Legacy and My Efforts To Save It by wvenable on Friday July 27, 2018 @06:42PM (#17630049)
That's not fair. There was a point in time that if you don't use flash for web games, you just weren't doing web games. HTML was not up to the task.

You could avoid being tied to proprietary platforms now but there is a good chance you're just leaving the market to someone else.

Re:Adobe Flash’s Gaming Legacy and My Efforts To Save It by sigjuice on Friday July 27, 2018 @07:27PM (#17630331)
Running another program in a rectangle in your web browser can hardly be called “web”.
Re:Adobe Flash’s Gaming Legacy and My Efforts To Save It by hadrien01 on Friday July 27, 2018 @07:32PM (#17630354)
You accessed it on the Web, in your Web browser. For pretty much everyone, that's the definition of "Web" .
Re:Adobe Flash’s Gaming Legacy and My Efforts To Save It by kalleboo on Friday July 27, 2018 @11:30PM (#17631352)
Does WebAssembly running in a <canvas> tag count as "web"?
Re:Adobe Flash’s Gaming Legacy and My Efforts To Save It by fooker on Saturday July 28, 2018 @04:00AM (#17632156)
Maybe. However, wasm will eventually tightly integrate with the DOM.
Re:Adobe Flash’s Gaming Legacy and My Efforts To Save It by charlchi on Saturday July 28, 2018 @08:32AM (#17632878)
Yeah it seems like people don't understand this. We've had an era of JavaScript dominating web standards. I also don't think people realize this is only the start of wasm...