Re:Our experience launching a paid, proprietary product on L...
by TimJYoung on Thursday July 26, 2018 @10:13AM
(#17617666)
I think you may be on to something here. For smaller companies like us that are in niche markets, the source code being available isn't a big deal because the level of piracy is fairly low (and you don't get support).
For larger companies in larger markets, it's much, much easier to see when someone is abusing a license or pirating the software without paying.
Of course video games are highly public consumer products. So you can't actually abuse their model because if your game is successful it will be well known.