Re:Sony Releases Stacked CMOS Sensor for Smartphones with 48...
by ipsum2 on Tuesday July 24, 2018 @04:05AM
(#17598993)
They do this on certain cameras, look up "Dual ISO". Effectively they make every other line more sensitive, increasing dynamic range when they merge the lines together. It's not a perfect solution, moire and other artifacts increase, and you lose resolution. The trade-offs are often worth it, especially for video.
Re:Sony Releases Stacked CMOS Sensor for Smartphones with 48...
by magicalhippo on Tuesday July 24, 2018 @05:00AM
(#17599233)
Thanks, that search term did indeed show some interesting hits.
Re:Sony Releases Stacked CMOS Sensor for Smartphones with 48...
by chaboud on Tuesday July 24, 2018 @06:28AM
(#17599673)
Fuji did this with “Super CCD” sensors in the early 2000s.
They used micro lenses, which had some overall sensitivity and angled aliasing challenges, but the results were impressive for the time.
Re:Sony Releases Stacked CMOS Sensor for Smartphones with 48...
by mastax on Tuesday July 24, 2018 @11:33AM
(#17601929)
See this link, that's likely what this sensor is for: https://www.sony-semicon.co.jp/products_en/new_pro/may_2017/...
Re:Sony Releases Stacked CMOS Sensor for Smartphones with 48...
by foobar1962 on Tuesday July 24, 2018 @03:58AM
(#17598960)
You’d be decreasing overall image resolution.
HDR is as simple as taking multiple exposures and different EV values. It was often down with sheet film cameras, the two negatives being used to create the final print.
Re:Sony Releases Stacked CMOS Sensor for Smartphones with 48...
by magicalhippo on Tuesday July 24, 2018 @04:53AM
(#17599198)
Taking multiple exposures is not always simple to perform with good results. It requires a fairly static scene and camera.
And I doubt most people really need effective 48 MP mobile cameras. They could very well do with more dynamic range though.
Instead of just the same RGB pixel filters all over, mix in pixel filters which are darker (passes less light). Then use this info during de-Bayering to construct a HDR image directly.
Maybe a very silly idea, but would have been fun to play around with (maybe I'll write a simulator).