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Re:1500 Archers on a 28.8: Network Programming in Age of Emp... by azernik on Thursday July 19, 2018 @05:35PM (#17570495)
It's not about any competitive RTS: StarCraft (1 and 2) have a game design and balance that emphasizes speed and reaction time. More "contemplative" RTSes with less or slower micromanagement can get away with higher latency.

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