Re:Riot Games Approach to Anti-Cheat
by reificator on Wednesday July 18, 2018 @06:31PM
(#17562578)
And of course, if it didn't punish non-cheaters, then cheaters could simply cheat the items in on one account, invade/summon another of their own accounts, (or passworded summon in the remaster) and then give the new account the items.
There's no winning against cheaters as long as you trust the client. (And it's possible to do it on consoles too, just more rare as the tools are readily available on PC.)
> There's no winning against cheaters as long as you trust the client.
Indeed.
> And it’s possible to do it on consoles too
Sure, but the barrier to entry is higher, so its not done as often. I’ve never noticed someone who was obviously cheating (which doesn’t mean I’ve never encountered any, but if I have, they’ve never been so severe as to do the things mentioned here or for me to notice it)
I believe they can do it completely passively, so you’re kinda screwed if it happens to you :( This is sadly the nature of trusting what clients send you: a hacked client can send whatever it wants and the “anti cheat” in Dark Souls sadly seems to simply just check if an item should be possible, meaning a cheater can trick the game into punishing non-cheaters. Luckily this hasn’t been a problem for me on console, but it certainly does suck on PC :(