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Re:Riot Games Approach to Anti-Cheat by eanzenberg on Tuesday July 17, 2018 @08:00PM (#17554583)
Quarantine only delays the length of time the cheater/spammer knows they've been caught, usually on the order of days. So, the tradeoff is building the real experience (along with adding new features) for those users to save days. It's usually not worth it.
Re:Riot Games Approach to Anti-Cheat by fardo on Tuesday July 17, 2018 @09:51PM (#17555040)
>Quarantine only delays the length of time the cheater/spammer knows they've been caught, usually on the order of days

Days are crucially important in a game's development cycle. This is because the modern review style is structured around "first impressions", since interest in a game is an L-curve: the first person to get a review out can sometimes claim a lion's share of ad-revenue from possible viewers.

This means preventing cheating "on the order of days" can protect your game's review scores during the most critical review period.