Re:Riot Games Approach to Anti-Cheat
by username3 on Tuesday July 17, 2018 @06:19PM
(#17553977)
It levels the playing field and allows players to play with others around the world if streaming servers have better latency to each other than p2p.
[ Parent
| on HN ]
The latency from the player to the server still exists though so I dont see how this is going to solve any problems.
50ms player to streaming server
+ 10ms streaming server to streaming server
+ 50ms player to server
= 110ms is less than 150ms player to player.
and how do you propose a server in Australia is going to achieve 10ms to a server in the US?
Why is the server to server latency going to be less than the ISP's natural routes?
Streaming services have more money than consumers. Replace 10ms with whatever is possible. At some point, the latency will be lower overall.
Re:Riot Games Approach to Anti-Cheat
by bschwindHN on Wednesday July 18, 2018 @03:38AM
(#17556162)
For real-time "twitch" shooters, gamers will never accept it as a solution. You can't beat the speed of light traveling across earth.