News for hackers. Stuff that matters.
Re:Riot Games Approach to Anti-Cheat by username3 on Tuesday July 17, 2018 @06:19PM (#17553977)
It levels the playing field and allows players to play with others around the world if streaming servers have better latency to each other than p2p.
Re:Riot Games Approach to Anti-Cheat by TheSmiddy on Tuesday July 17, 2018 @06:34PM (#17554087)
The latency from the player to the server still exists though so I dont see how this is going to solve any problems.
Re:Riot Games Approach to Anti-Cheat by username3 on Tuesday July 17, 2018 @06:43PM (#17554155)
50ms player to streaming server + 10ms streaming server to streaming server + 50ms player to server = 110ms is less than 150ms player to player.
Re:Riot Games Approach to Anti-Cheat by TheSmiddy on Tuesday July 17, 2018 @09:55PM (#17555059)
and how do you propose a server in Australia is going to achieve 10ms to a server in the US?

Why is the server to server latency going to be less than the ISP's natural routes?

Re:Riot Games Approach to Anti-Cheat by username3 on Tuesday July 17, 2018 @10:36PM (#17555203)
Streaming services have more money than consumers. Replace 10ms with whatever is possible. At some point, the latency will be lower overall.
Re:Riot Games Approach to Anti-Cheat by bschwindHN on Wednesday July 18, 2018 @03:38AM (#17556162)
For real-time "twitch" shooters, gamers will never accept it as a solution. You can't beat the speed of light traveling across earth.