Re:Inventing a Language, from the Guy Who Made Dothraki (2015)
by endtime on Tuesday July 17, 2018 @01:17PM
(#17551326)
I don't know the first thing about filmmaking, and my terminology will probably be wrong, but...my uninformed speculation is that creating coherent, consistent, high quality raw material gives the editors (or whoever) freedom to compose the best final cut.
Re:Inventing a Language, from the Guy Who Made Dothraki (2015)
by ggambetta on Tuesday July 17, 2018 @08:01AM
(#17549057)
I get that. But spending a lot of money on things that don't make it to the final cut always felt like a waste to me. I'm very very marginally into filmmaking (see bio), and I've always had the impression that costs and time could be cut drastically just with better planning.
I often wonder what would happen if you applied startup principles to making a movie. Thinking in terms of MVP, customer value, efficiency, on top of the artistic vision. This is not just talk, I'm putting my ideas to practice by producing two zero-budget feature films with an extremely lean mentality. Let's see how they turn out :)
Re:Inventing a Language, from the Guy Who Made Dothraki (2015)
by WilliamEdward on Tuesday July 17, 2018 @08:51AM
(#17549307)
I mean, you can consider the cost of making a language like this as part of marketing. It's getting thousands of people online to talk about the show.
Re:Inventing a Language, from the Guy Who Made Dothraki (2015)
by lfxyz on Wednesday July 18, 2018 @03:41AM
(#17556168)
You might already be familiar with it, but Robert Rodriguez pursued a very budget-conscious approach when filming El Mariachi.
Much of the approach is explained in the DVD extras to the film, but is summarised on the film's Wikipedia[0].
Re:Inventing a Language, from the Guy Who Made Dothraki (2015)
by mikeash on Tuesday July 17, 2018 @04:26PM
(#17553019)
I don’t know much about film, but I can imagine someone saying the same thing about programming. We spend all this time building things that get replaced before they even ship. We celebrate programmers who remove more code than they add. Surely this is a huge waste that could be avoided with better planning?
Re:Inventing a Language, from the Guy Who Made Dothraki (2015)
by ggambetta on Wednesday July 18, 2018 @06:06AM
(#17556846)
Saying this as a software engineer that has been on movie sets - you have no idea how disorganised, chaotic, and wasteful they can be, and how long hanging is the low hanging fruit in terms of making processes more efficient.
Re:Inventing a Language, from the Guy Who Made Dothraki (2015)
by de_watcher on Tuesday July 17, 2018 @08:25AM
(#17549166)
Reminds me of "The Matrix" with detailed sketches of how exactly should it look.
Re:Inventing a Language, from the Guy Who Made Dothraki (2015)
by laumars on Tuesday July 17, 2018 @09:52AM
(#17549718)
That's called a story board. As far as I'm aware all movies and a fair few TV shows do this because it's cheaper to sketch your idea out before you hire expensive camera crew, lighting, etc
Re:Inventing a Language, from the Guy Who Made Dothraki (2015)
by magic_beans on Tuesday July 17, 2018 @08:57AM
(#17549347)
Most movies do this. See: http://www.storyboardsinc.com/news/archives/2274
Re:Inventing a Language, from the Guy Who Made Dothraki (2015)
by ghaff on Tuesday July 17, 2018 @10:20AM
(#17549898)
A lot of effort (and lots of time) can go into the development of a show or film. Yes, it can cost quite a bit of money in absolute terms to go through multiple rewrites, conceptual development, storyboards, screen tests, etc.--sometimes over the course of years--but it's still generally dirt cheap compared to the daily costs once you flip on the production switch.
Re:Inventing a Language, from the Guy Who Made Dothraki (2015)
by Quarrelsome on Tuesday July 17, 2018 @08:31AM
(#17549197)
you don't know what's gonna make the final cut though. Stuff like language creation is super early on in the process at which point you're trying to engineer a system for success.
It makes sense because you don't know what you're gonna end up with and overshooting is better than missing.
Re:Inventing a Language, from the Guy Who Made Dothraki (2015)
by DanAndersen on Tuesday July 17, 2018 @09:48AM
(#17549690)
Exactly -- that was part of the mindset behind Weta when they were working on the Lord of the Rings movies. They rejected the attitude of avoiding detail "because no one would see it anyway," because putting in that detail would then open up flexibility in terms of what shots could actually be done, because there was the confidence that whatever they made would hold up.
Re:Inventing a Language, from the Guy Who Made Dothraki (2015)
by _Codemonkeyism on Tuesday July 17, 2018 @09:20AM
(#17549511)
If there is a lot of money, people will spend it.
As long as everything goes up this is fine.
When things start to get flat, money will dry up.
There is a lot of attention to detail, probably including a fair bit that doesn't make it on camera, in big budget video/film productions. You could probably cut a lot of it and still have a "pretty good" final product. But being obsessive about detail rather than being content with good enough in all sorts of aspects of production, including the acting, is one of the things that separate competent shows from really good ones.