Re:How Minecraft is helping kids fall in love with books
by themodelplumber on Saturday July 14, 2018 @10:40AM
(#17530507)
Maybe similar, but maybe not--I use video games as a way to monitor my status, kind of get an outside view of myself. If a particular video game sounds interesting, I'll play it for a while and analyze the imagery, story, music, etc. to get a sort of metaphorical read on what my interest says about where I'm at.
For example, if I am experiencing lots of stress, and feeling a deficit of power, I noticed that military tactics and strategy games seem to suggest themselves. If a really long-term, cool strategy is called for, I notice that I play games like golf. If the day is filling up with lots of busy tasks that require a deft navigation of circumstance, the classic Snake-like game always seems to sound fun to play.
Looking more objectively at the game as a learning opportunity, I find that game development is huge for me here. I develop pen and paper games of given topics (from tennis to dungeon combat) and it's interesting to map real life attributes and circumstances like charisma and "home court advantage" onto my mental model of the game. I have to develop a broader model of what makes a player successful, and this spills over into my own approach to life and its problems. For example, if I'm a skilled researcher, it should follow that the more I ramp up and employ that particular skill, the faster my luck will grow, as opposed to skills at which I'm naturally an amateur. And it follows that I probably need a diversely-skilled team to turn to, should I come up against a truly difficult problem which does not yield to my research skills easily. While I build that team, I employ and continue to deepen my research skill.
For example, if I am experiencing lots of stress, and feeling a deficit of power, I noticed that military tactics and strategy games seem to suggest themselves. If a really long-term, cool strategy is called for, I notice that I play games like golf. If the day is filling up with lots of busy tasks that require a deft navigation of circumstance, the classic Snake-like game always seems to sound fun to play.
Looking more objectively at the game as a learning opportunity, I find that game development is huge for me here. I develop pen and paper games of given topics (from tennis to dungeon combat) and it's interesting to map real life attributes and circumstances like charisma and "home court advantage" onto my mental model of the game. I have to develop a broader model of what makes a player successful, and this spills over into my own approach to life and its problems. For example, if I'm a skilled researcher, it should follow that the more I ramp up and employ that particular skill, the faster my luck will grow, as opposed to skills at which I'm naturally an amateur. And it follows that I probably need a diversely-skilled team to turn to, should I come up against a truly difficult problem which does not yield to my research skills easily. While I build that team, I employ and continue to deepen my research skill.