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Re:Show HN: Solving Rush Hour, the 6x6 Sliding Block Puzzle by jsnell on Wednesday July 11, 2018 @06:17PM (#17510711)
ThinkFun, the US publishers of Rush Hour, wrote a blog post about this when they made the mobile app with a bunch of autogenerated levels maybe around 2010. Unfortunately that article is basically impossible to find now, since they redid their website and deleted the old posts. (I say "impossible", since I spent a couple of hours looking for it again while reading papers on procedural puzzle generation last year. Maybe somebody here has better luck).

The basic metric their level generator used for quantifying interesting difficulty was the earliest point of non-trivial divergence in solutions. I.e. if there's a puzzle with a 50 and 51 move solution, having those solutions diverge on move 3 is interesting. Having them diverge on move 45 isn't.

Re:Show HN: Solving Rush Hour, the 6x6 Sliding Block Puzzle by hcs on Wednesday July 11, 2018 @10:57PM (#17511852)
I wonder if this is the article you're thinking of:

https://web.archive.org/web/20100221131225/http://www.thinkf...

(The text of the article is only visible at the very bottom of the page for some reason)

Re:Show HN: Solving Rush Hour, the 6x6 Sliding Block Puzzle by jsnell on Thursday July 12, 2018 @02:46AM (#17512674)
That's it, thanks! (And to romellem for the link with a working layout and images.)
Re:Show HN: Solving Rush Hour, the 6x6 Sliding Block Puzzle by fogleman on Thursday July 12, 2018 @12:13AM (#17512141)
Awesome find, thanks! Wonder if I can find this Mark Engelberg fellow...
Re:Show HN: Solving Rush Hour, the 6x6 Sliding Block Puzzle by hcs on Thursday July 12, 2018 @01:25AM (#17512358)
He also made an original game with ThinkFun: Code Master, which does some fun stuff with state machines:

https://www.thinkfun.com/products/code-master/

Re:Show HN: Solving Rush Hour, the 6x6 Sliding Block Puzzle by romellem on Thursday July 12, 2018 @12:09AM (#17512125)
Through hcs's reply below, I was able to come across a better link to the original blog post:

Thinkfun & Mark Engelberg, "The Inside Story of How We Created 2500 Great Rush Hour Challenges"

https://web.archive.org/web/20130703141244/http://www.thinkf...