Re:MacOS Mojave removes subpixel anti-aliasing, making non-r...
by Jasper_ on Saturday July 07, 2018 @12:41PM
(#17479264)
I chose my words carefully: font compositing, not rendering. Font rendering still happens in software, but in order to composite it correctly into the surface requires DSB. I (hopefully) shouldn't have to explain the advantages of using hardware acceleration for app rendering in general.
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Re:MacOS Mojave removes subpixel anti-aliasing, making non-r...
by andromeduck on Saturday July 07, 2018 @10:19PM
(#17481829)
High quality GPU font rendering is possible now.
Re:MacOS Mojave removes subpixel anti-aliasing, making non-r...
by Jasper_ on Sunday July 08, 2018 @12:03AM
(#17482118)
I'm aware of Slug (and other GPU font rendering techniques). Slug, however, doesn't have subpixel AA (it doesn't make sense for it to, since its main goal is fitting in a 3D scene), and requires a moderately expensive (read: hard to do realtime) up-front bake process which converts the font into a pair of textures.