Re:Growing a Golf Simulator Business to $50k/month
by Doxin on Tuesday July 03, 2018 @08:32AM
(#17449597)
Allow me to address these one by one:
1. Have you worn a vr headset for any amount of time? They aren't nearly as cumbersome as you'd think. I've been playing plenty of VR games involving a lot of movement -- frisbee, paintball, etc -- never have I felt like the headset was impeding me in any way, aside from the odd stumble across the cable every now and then.
2. This is easily solved. HTC sells separate tracking dots you could very well stick on an actual golf club.
3. Close the door and move your breakables somewhere else ;)
AR doesn't really address any of these issues more or less than VR.
1. Have you worn a vr headset for any amount of time? They aren't nearly as cumbersome as you'd think. I've been playing plenty of VR games involving a lot of movement -- frisbee, paintball, etc -- never have I felt like the headset was impeding me in any way, aside from the odd stumble across the cable every now and then.
2. This is easily solved. HTC sells separate tracking dots you could very well stick on an actual golf club.
3. Close the door and move your breakables somewhere else ;)
AR doesn't really address any of these issues more or less than VR.