>If you think beyond video, Pokémon's AR was a home run.
>My kids know where Pokémon are most likely to live. They know where the gyms are. Their reality has definitely been augmented.
I seem to recall that there are ongoing jokes regarding existing AR games that one basically have to bring a generator (aka car) to keep up with the battery drain of the game.
We should start seeing more experiences designed specifically for low power renderability soon.
As people start to realize there is more to seeing than just photography, we will enter an era of discovering more sparing uses of computation.
Look to painting for a possible progression. Realism/classicism was just an early maximum. Impressionism followed. And then many other movements. Contemporary painters can do much more with much less.
The only issue is they always seem to be a step ahead of themselves, in terms of their ideas being just a little too far ahead of the technology.
It will be interesting to see how truly real-world AR shapes the world when it becomes widespread. I'm sure that some day anthropologists will look back on this era with fascination, at how both society and individual human development/behaviour were shaped by technology, in terms of things like the way that access to information and exposure to 'realities' not restricted to the real laws of physics shape development.