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Re:A Peek Inside the Niantic Real World AR Platform by ruytlm on Thursday June 28, 2018 @08:24PM (#17421528)
As one of those who got stuck into Ingress in its early days, I'm always happy to see Niantic pushing forward.

The only issue is they always seem to be a step ahead of themselves, in terms of their ideas being just a little too far ahead of the technology.

It will be interesting to see how truly real-world AR shapes the world when it becomes widespread. I'm sure that some day anthropologists will look back on this era with fascination, at how both society and individual human development/behaviour were shaped by technology, in terms of things like the way that access to information and exposure to 'realities' not restricted to the real laws of physics shape development.

Re:A Peek Inside the Niantic Real World AR Platform by eksemplar on Friday June 29, 2018 @05:47AM (#17423499)
I think the most interesting part about niantic is how they’ve made hundreds of millions play Pokémon go without niantic ever realizing that the main attraction, wasn’t the AR.
Re:A Peek Inside the Niantic Real World AR Platform by mustacheemperor on Friday June 29, 2018 @02:33PM (#17426556)
To quote CharlesW's comment below,

>If you think beyond video, Pokémon's AR was a home run.

>My kids know where Pokémon are most likely to live. They know where the gyms are. Their reality has definitely been augmented.

Re:A Peek Inside the Niantic Real World AR Platform by digi_owl on Friday June 29, 2018 @02:44AM (#17422851)
Speaking of the laws of physics, i suspect the primary limitation for this will be the power supply.

I seem to recall that there are ongoing jokes regarding existing AR games that one basically have to bring a generator (aka car) to keep up with the battery drain of the game.

Re:A Peek Inside the Niantic Real World AR Platform by viraptor on Friday June 29, 2018 @06:24AM (#17423640)
There's a large number of people who will happily walk around with a power bank if there's a good enough reason. This happened for both Pokemon and for Ingress.
Re:A Peek Inside the Niantic Real World AR Platform by erikpukinskis on Friday June 29, 2018 @03:08AM (#17422936)
I would expect the rendering efficiency to get better fast. The amount of power spent on graphics relative to the actual amount of new information being generated is absurdly high.

We should start seeing more experiences designed specifically for low power renderability soon.

Re:A Peek Inside the Niantic Real World AR Platform by opencl on Friday June 29, 2018 @10:13AM (#17424607)
Why do you expect it get better at a significantly higher rate than it has been over the past several decades of computer graphics? Is there some major up-and-coming research on the topic?
Re:A Peek Inside the Niantic Real World AR Platform by erikpukinskis on Saturday June 30, 2018 @06:27PM (#17433066)
No, just a kind of Hegelian turn. Computer graphics have been oriented towards emulating photography for many years. That project is nearing its end and still realism is lacking.

As people start to realize there is more to seeing than just photography, we will enter an era of discovering more sparing uses of computation.

Look to painting for a possible progression. Realism/classicism was just an early maximum. Impressionism followed. And then many other movements. Contemporary painters can do much more with much less.

Re:A Peek Inside the Niantic Real World AR Platform by BLKNSLVR on Friday June 29, 2018 @09:29AM (#17424369)
AR Rocket League!