I think Go works best for applications that don't need any "internal plumbing". For example, one of my projects is a query engine. It takes an AST and plans a pipeline of operators that compose together (map, filter, join etc.). It's pretty damn awkward to write in Go, and type safety often goes out the window. It's something that in other languages (Haskell, OCaml, Rust, Scala and Swift would all qualify) could be expressed with an elegant smattering of union types, generic functions and monadic chaining.
But that awkwardness is because the app is 99% framework (various types and functions being used to compose stuff together), most of which is a big, generic factory to produce a small engine. If your app is all imperative "meat", with little framework, then Go is a much better fit.
For what it's worth rust and go are not OOP languages. Scala and Swift (to add another new, hot language) have inheritance and OOP features for ffi with their platform langagues java and objective-c respectively. However, the OOP features are largely discouraged and their type systems have more in common with haskell and other strongly typed functional languages. Rust has basically the same type system as haskell and swift with its famed borrow checker on top. Scala, Rust, Swift are all mixed paradigm with their community's' preference for functional design in roughly that order. Go has a totally different type system from the others and is almost entirely an imperative langauge.