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Re:The Legend of Nintendo by scrooched_moose on Sunday June 24, 2018 @03:02PM (#17387848)
That's been my biggest gripe with modern gaming. It feels like 2 of the first 3 hours of most modern games are cutscenes. I miss powering on a game, hitting start, maybe reading a paragraph, and going straight to the action.

Luckily some recent indy games have filled that itch. Yooka-Laylee, A Hat in Time, and Hollow Knight have felt like modern updates of what I grew up on.

Re:The Legend of Nintendo by duxup on Sunday June 24, 2018 @04:16PM (#17388198)
And bad cut-scenes.

There are some notable exceptions, but storytelling and just narrative quality and variety is .... not really there.

If they're going to fill my time with cut scenes they should be good.

Re:The Legend of Nintendo by IntelMiner on Sunday June 24, 2018 @11:51PM (#17389782)
So bad they're good is also quite fun

I still have fond memories of Westwood's Command & Conquer cutscenes (and the CGI!) because it was so cheesy and low budget

Re:The Legend of Nintendo by duxup on Monday June 25, 2018 @12:27AM (#17389877)
I like a game that doesn't take itself too seriously!
Re:The Legend of Nintendo by azeirah on Sunday June 24, 2018 @05:17PM (#17388432)
Hollow knight, aside from Breath of the Wild, was my favorite game of the year.

It's such a great, great game. It offers a fantastic atmosphere supported by a fitting score, an unexpected amount of unique content, an interesting story and a fitting amount of challenge.

Fantastic experience overall!