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Re:YouTube (Un)Blocks Blender Videos by josteink on Friday June 22, 2018 @06:57AM (#17373008)
> I still stand by my earlier suggestion - break away from Alphabet

With internet video now just a <video>-tag and a CDN away, I really don't understand why people have such a hard time doing this.

Re:YouTube (Un)Blocks Blender Videos by wencha on Friday June 22, 2018 @07:14AM (#17373069)
Because bandwidth is super expensive.
Re:YouTube (Un)Blocks Blender Videos by josteink on Friday June 22, 2018 @08:53AM (#17373568)
Unless you're a very big player handling excessive amounts of users, the bandwidth involved doesn't need to cost an arm and a leg.

I can see why private individuals might prefer something free, but for organizations or other professional actors which are publishing high-quality video-productions, they already have a budget, and frankly the BW cost is probably going to be the smallest expense on their list.

And when they risk losing their platform and audience at a whim (as we've seen Google do repeatedly to certain types of organizations over at YouTube), I can't see why more people don't consider other options which leaves them in full control over their own content.

Re:YouTube (Un)Blocks Blender Videos by brainwad on Friday June 22, 2018 @09:40AM (#17373853)
Because that is a bare minimum solution that only works via web. YouTube provides native clients for mobile, TVs, consoles, etc.

Also, because Google pays you to host your videos, if you are willing to allow advertising.

Re:YouTube (Un)Blocks Blender Videos by Endy on Saturday June 23, 2018 @01:53AM (#17379757)
I mean, given what Blender is, having tutorial videos accessible by anything other than desktop browsing isn't a hopeless or horrible thing. Every Blender user has a desktop or laptop (or has modded something to heck and back in order to run Blender), so having it be somewhat difficult to access a majority of their videos by mobile, TV, console, etc, might not be such a big loss.
Re:YouTube (Un)Blocks Blender Videos by josteink on Saturday June 23, 2018 @03:09AM (#17379959)
IME mobile works fine too, so it’s just TVs and consoles losing out (and there’s always chromecasting).

I say it’s a more than good enough delivery “platform” for this kind of stuff.