Re:Firefox is back. It's time to give it a try
by spockz on Thursday June 21, 2018 @03:03AM
(#17362780)
They’d better switch to using metal because Apple deprecated OpenGL for MacOS.
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Re:Firefox is back. It's time to give it a try
by NiLSPACE on Thursday June 21, 2018 @05:12AM
(#17363367)
Webrender (the new renderer maxyme was talking about) will move to gfx-rs later on [1]. That allows the renderer to run on Vulkan, DirectX 11 and 12, Metal and OpenGL.
Re:Firefox is back. It's time to give it a try
by clouddrover on Thursday June 21, 2018 @04:13AM
(#17363081)
Since Firefox is a cross-platform project it'd be easier for them to target Vulkan and then use the MoltenVK library to do Vulkan on macOS:
Re:Firefox is back. It's time to give it a try
by dreamer_ on Thursday June 21, 2018 @05:02AM
(#17363335)
Work on WebRender started before Vulkan API was widely available (even now there are lots of users, that can't use it) and right now they focus on integrating it in Firefox. Vulkan support is kept to be implemented "later", as it should enable further opportunities for parallelization in future.
Re:Firefox is back. It's time to give it a try
by yoklov on Thursday June 21, 2018 @04:24AM
(#17363137)
Sadly a substantial number of Mac users are on os versions that don't support Metal. And a substantial number of then wouldn't even get support if they updated their OS.
So Metal-only isn't really an option for many projects, it's OpenGL + Metal or just OpenGL (for now).
Re:Firefox is back. It's time to give it a try
by zaarn on Thursday June 21, 2018 @03:40AM
(#17362936)
That's a problem that Apple fabricated themselves. All MacOS games would also have to switch and I don't see that happening other than through the MoltenVK library if they support Vulkan at all.
Re:Firefox is back. It's time to give it a try
by jhasse on Thursday June 21, 2018 @05:01AM
(#17363329)
Apple deprecated a lot of stuff decades ago that still works fine (talking about macOS).
There will be a free OpenGL-over-Metal implementation sooner or later, so I would still go with OpenGL for a cross-platform application.
Re:Firefox is back. It's time to give it a try
by Nullabillity on Thursday June 21, 2018 @03:15AM
(#17362833)
That's Apple's problem, not Mozilla's.