Re:Diablo devolved – magic behind the 1996 computer game
by stevenwoo on Tuesday June 19, 2018 @05:43PM
(#17350510)
It also really helped a lot of folks in the game development community when Carmack published his thoughts on dealing with latency in QuakeWorld around that time, and the Valve guys working with the Quake3(?) engine published something a bit later that pretty good IIRC.
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