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Re:Star Citizen's ARK Starmap by sandworm101 on Tuesday June 19, 2018 @08:18AM (#17345870)
Ah, the "it's still alpha" defense. The KSP player's lament. (Or subnautica, or any other popular alpha in nrecent years.)

Problems that persist in alphas tend to never get fixed. Improvements are only ever incremental. If you arent happy with the alpha, you wont be happy with the final product.

Re:Star Citizen's ARK Starmap by bfrydl on Tuesday June 19, 2018 @09:39AM (#17346451)
If the game ever stops being alpha in the first place. Why leave alpha if people will still buy your game and also defend its flaws?
Re:Star Citizen's ARK Starmap by LoSboccacc on Tuesday June 19, 2018 @09:06AM (#17346173)
never saw ksp eva issues fixed and at this point I just lost hope. doesn't help that the whole mvp team quit by now.
Re:Star Citizen's ARK Starmap by sandworm101 on Tuesday June 19, 2018 @10:04AM (#17346685)
New bugs in latest version make it unplayable for me. Faint hope that they will be fixed. Gave up on longstanding bugs ever being fixed mamy years ago.
Re:Star Citizen's ARK Starmap by ehnto on Tuesday June 19, 2018 @08:46AM (#17346037)
I personally wish it was closed Alpha to be honest. I get tired of repeating myself to those expecting an alpha like what other companies release. 75% of the game isn't actually in the Alpha yet, so there is a long way to go before it's representative of the final product.
Re:Star Citizen's ARK Starmap by sandworm101 on Tuesday June 19, 2018 @09:43AM (#17346497)
That is the lament, the prayer of the alpha customer. What will happen is that one day the money will run out. Then the game goes live regardless of its current state. Maybe you get that 75% but far more likely you will get whatever the last patch was, plus a couple bugfixes. Hope for 75 but expect 5%.
Re:Star Citizen's ARK Starmap by ehnto on Tuesday June 19, 2018 @10:09AM (#17346746)
I believe they have a goal release target and they will hit it if money doesn't run out. I am not as certain about monet running out because it's nearly impossible to know how far away their target is and they just keep adding to their head count.

I can easily defend the game itself and try to, but the project management is harder. Sure, we can see huge progress is happening and they are making two games at once hence the massive head count. But everything else is a bit opaque.