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Re:YouTube’s Piracy Filter Blocks MIT Courses, Blender Video... by userbinator on Monday June 18, 2018 @08:31PM (#17342817)
I learned my lesson after Nintendo went berzerk and requested takedowns for gameplay videos and walkthroughs

Going after pirates and such I can sort of understand, but people enjoying your product (and obviously helping to promote it)? WTF.

It reminds me of the complete opposite of this old meme: http://lurkmore.so/images/9/94/360_Kid.jpg

Re:YouTube’s Piracy Filter Blocks MIT Courses, Blender Video... by TeMPOraL on Tuesday June 19, 2018 @01:51AM (#17344111)
> but people enjoying your product (and obviously helping to promote it)? WTF.

The usual rationale is that walkthroughs / let's play videos show enough of the game that people may opt to just watch the video, instead of playing the game itself.

I can sort of understand this position when it comes to videos that e.g. show the entire single-player campaign with zero commentary. But I'm not convinced that people opting for such videos would have bought the game if the walkthroughs were not available.

Re:YouTube’s Piracy Filter Blocks MIT Courses, Blender Video... by chii on Tuesday June 19, 2018 @07:38AM (#17345637)
> I'm not convinced that people opting for such videos would have bought the game if the walkthroughs were not available.

also, if the game has nothing else to offer when compared to a video playthrough, may be it's the game that has the problem!

Re:YouTube’s Piracy Filter Blocks MIT Courses, Blender Video... by TeMPOraL on Tuesday June 19, 2018 @08:50AM (#17346064)
Not necessarily. Story-rich games are essentially one-time only experiences, even if they are very fun to play through.
Re:YouTube’s Piracy Filter Blocks MIT Courses, Blender Video... by krageon on Thursday June 21, 2018 @09:17AM (#17364778)
Just like a good book, a good story-rich game invites you to experience it more than once. Even if it is just to notice nuances you missed the first time.