Re:What It Was Like to Write a Full-Blown Flutter App
by gkya on Tuesday June 19, 2018 @12:02AM
(#17343741)
My CPU is "Intel(R) Core(TM) i3-3217U CPU @ 1.80GHz" par lscpu(1), and I have 4Gb RAM. I should not have to struggle running end-user desktop software except inherently-heavy tasks like video editing and similar memory-heavy or very CPU-intensive stuff. And running a text editor, a compiler and a debugger is definitely not so. I'll go as far as saying that most desktop software that I can't run easily is just plain bloatware. Android Studio, definitely checks out.
I don't know Gradle, I'll try when I have free time. I have one project which can be better off as a Java API app (based mostly on Intents). WRT Flutter, I have not experienced any performance problems with it so far; though I haven't built a "production-ready app" yet. But given it'd mostly be a rare task, that'd be bearable.
Unfortunately, even Flutter requires it when building the production-ready Android version of the app. Perhaps it's time Google switched to their own Bazel as the default for building Android apps. As a bonus, the syntax is a lot lighter than Apache Groovy's.