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Re:Dev Watercooler: World of Warcraft Classic by masklinn on Sunday June 17, 2018 @10:42AM (#17332543)
More importantly here normalising the database has conceptual and interactive overhead: in the original model all spell properties are in a single table which makes import/export and devtools easy, while the normalised schema splits the same thing over 3 different tables (at least, not sure the example is even complete).

I see it as a case of YAGNI.

Also this specific issue likely wasn't a problem of mass: the number of spells in the game is not that high, even today. The issue was throughput, IIRC they had high expectations and they got 10x as many signups as they'd expected.

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